
After a few hundred hours playing both Subnautica games, I feel like the amount of materials required to construct certain items in the game are not representative of the materials I imagine are included in the product. Seaglide and Snow Fox run off the same amount of power as my Scanner? They should both require 1x Power Cell or 2x Batteries instead of 1x Battery Repair Tool (1x Silicone Rubber, 1x Crystalline Sulfur, 1x Titanium) should also require 1x Battery Sea Truck (1x Titanium Ingot, 1x Advanced Wiring Kit, 2x Glass, 3x Lead, 1x Power Cell) should require 2x Power Cells PRAWN Suit (2x Plasteel Ingot, 1x Power Cell, 1x Enameled Glass, 3x Lead) should require 2x Power Cells and 1x Advanced Wiring Kit Grav Trap requires a battery to create, but deploying it should drain that battery (to be replaced like all other tools) Quantum Locker (2x Titanium, 1x Advance Wiring Kit, 2x Diamond) should also require 1x Ion Cube or Ion Battery/Power Cell Glass Compartments (2x Glass) should also require at least 1x Titaniumįor example, it only takes 2x Glass to make a Glass Compartment, but there are clearly metal components involved in the model. Anything that needs or creates power (Thermal Plant, Floodlight, Moonpool, Modification Station, etc.) should require at least 1x Copper or 1x Copper Wire or 1x Gold (maybe it should only take 1x Copper to make 2x Copper Wire?) A Large Room and a PRAWN Suit require the same number of Plasteel Ingots? Either reduce the PRAWN Suit to needing 1x, or increase the Large Room to needing 3x.

What imbalances or something-out-of-nothing construction costs have you noticed? Anything with an inflatable compartment (Floating Air Pump, Mobile Vehicle Bay, Waterproof Locker, Beacon) should require 1x Bladder Fish and 1x Silicone Rubber for every 2 compartments. The kicker is that on my last save, I found all three engine fragments within three minutes of first reaching the mountain island, and then had to look a long time for hull and bridge parts.The Thruster module chassis is effectively a small ring that joins 2 compartments together and has 2 of the big bulky thruster that we see on the cab. I haven't dared searching too long on the north side of the mountin Island for fear of the reaper there, but I have never seen a fragment there either. The Thruster module chassis is effectively a small ring that.


subnautica cyclops engine fragments location. Gone up and down the mountains dodging Warpers and Bone sharks. Subnautica cyclops engine fragments location. I even returned to the Aurora to make sure I hadn't missed any there. fortigate wad memory leak horseshoe lake hours oklahoman dogs for sale read The Moonpool is an essential. ncaa football schedule week 0 Search Engine Optimization. Around the mountains, rolling down the slopes. The only ones are guaranteed are data boxes and a. I have so far combed the eastern mushroom biome, the mountains, the jellyshroom caves, the floating islands and the western mushroom biome. most of the other cyclops fragments u can usually find both sets of bridge and hull frags along the mountain sides in the mushroom forest near the GUN island. But I can't for the life of me find the last one I need. I also found one engine fragment in the Aurora cargo bay, and one on the shores of the mountain island. I found the bridge and hull fragments very easily in the eastern mushroom forest biome. Last time, I built my Cyclops after looking for fragments for a while, but not too long.

And when the game released now, I wiped my save and started over again. So, I bought the game a few months ago, and played it for about 25hrs back then.
